====== Abilities ====== Notes (Definitely not definitive!): Abilities go with specific classes. In combat: * Parry: (can parry a normal hit, not magic) negates one hit. (Player says "PARRY" immediately after being hit.). Probably 1 per combat at low level & increase. * Disarm: Hit opponent's weapon or something--make it challenging? and say "DISARM". Either drop weapon or can't use weapon for 5 seconds (recipient counts). 1 per combat * Stun: recipient can't do anything for 5 seconds (or until they take damage) (recipient counts). * Dodge: (rogue) like parry. * Bulwark or Juggernaut: physical hits blocked for 5 seconds (high level) * Taunt: opponent must attack taunter, not anyone else for 5 seconds (can distract from killing blow) * Distract: rogue anti-taunt (go fight somebody else. * Hide (rogue): like invisible, but rogue must freeze in special position (both arms crossed in an X across chest) * Search: negates hide * Traps: mat with label in corner. Disarm trap: 15 seconds. Grab wrong corner and trap goes off. Or trap level listed on bottom. Or #1-4 on bottom. Must choose equal to or below your level. * Skills (e.g., lockpicking)